Senior XR Engineer (Spatial Computing, AR/VR/MR & Holographic Technologies)
Engineer the next dimension of human-computer interaction: immersive, intelligent, interactive environments.
Unity · Unreal Engine · C# · C++ + 9 more
Departments / Extended Reality & Emerging Tech
Spatial computing, AR/VR/MR, holographic systems, digital twins, and human-computer interaction.
Engineer the next dimension of human-computer interaction: immersive, intelligent, interactive environments.
Unity · Unreal Engine · C# · C++ + 9 more
Researching the systems-level questions behind persistent, multi-user virtual spaces — networking, avatars, shared state — as a forward-looking research thread.
Networking fundamentals · Unity/Unreal · Multiplayer/shared-state concepts · Documentation + 1 more
An intern-level entry point into spatial computing — the broader discipline our senior XR research role leads — for students building foundational skill in 3D-aware computing.
Spatial computing fundamentals · Unity or equivalent · 3D math basics · Documentation + 1 more
Mixed reality — where real and virtual objects interact and occlude each other correctly — a technically demanding niche within our XR research.
MR SDKs · Unity/Unreal · Spatial computing concepts · 3D math fundamentals + 1 more
Building fully-immersive VR experiences — distinct engineering challenges from AR (locomotion, comfort, presence) relevant to our immersive-learning research.
Unity/Unreal Engine · VR SDKs (OpenXR or equivalent) · C#/C++ · 3D interaction design + 1 more
Building augmented-reality features — overlaying digital content on the real world — hands-on development distinct from our senior XR research role.
AR SDKs (ARKit/ARCore) · Unity or equivalent · 3D asset basics · Performance optimisation + 1 more
Support research on autonomous systems and swarm concepts — a genuinely frontier research area within our aerospace programme.
Python/MATLAB · Control systems basics · Simulation tools · Research discipline
Support our drone-related research and prototyping — flight testing, data capture, and control systems.
Basic electronics · Flight-control concepts · Data processing basics · Safety-procedure discipline
Work with geographic information systems for location-based research and platform features.
GIS software (QGIS/ArcGIS) · Spatial data concepts · Basic data analysis · Attention to detail
Build digital-twin models for lab equipment and physical systems — simulation, monitoring, and virtual replication.
3D modelling basics · Simulation concepts · Sensor-data handling basics · Documentation
Build gamified learning experiences and simulations — genuinely fun, genuinely educational.
Unity or Godot · C# or equivalent · Game design fundamentals · Debugging
Work across the full extended-reality spectrum (AR/VR/MR) for our digital-clinical-campus and lab-simulation initiatives.
Unity/Unreal Engine · Spatial computing concepts · 3D interaction design · XR SDKs